icons can still be a pain though) ~ also only routine that occassionally hangs/crashes game. * Teleport & Coordinates (improved procedure. * Inventory Supplies: you can edit everything (only change items applicable to current protagonist) Note: Godmode handles also falling from great heights now ! (no remaining 'near death' status)
#Assasins creed syndicate pc full#
* Player Status: health, god mode (w/ full health restore), invisibility The script reported more then the "normal <50" threads (basically doubled the total number) and disabling still catched 50+ threads. Note3: some users reported erratic enabling of the antidebug script (see topic details), but it seems that - in a particular case - this was caused by enabled Hyperthreading (~ BIOS & AMD cpu). Note2: I have played 2-3 sequences in full (did not find a proper save for my purposes) and played the DLC in "full".
Important: the 'killthread' script uses functionality not supported by pre-v7x CE releases ! That said: if the game does immediately crash - basically the anti-debug procedure did not get 'killed' - pm or post accordingly. Note1: I have relaunched pc/game (and vice versa) pretty much 50+ times since building, and never ran into trouble with that script. When executed successfully, you'll be informed as such. It makes use of a script released by #Sunbeam, which basically removes the anti-debug procedure entirely. I've built this table based on my recent experience with AC Unity (see here: ).